PRT Toxicator
All time · first game 27 Aug 2026
Rating1143settling · 5/10
1W 4L · 5 games
Started at 1200, 5 rated games since.
By role
- jungle1W 3L over 4 games
3 games are not in the role numbers — the client did not record who played where. Backfilled games never do.
By side
- Blue0W 2L over 2 games
- Red1W 4L · 20% over 5 games
Partners
Best together
- PRT Empty1W 4L · 20% over 5 games
Streaks
- Current streakL4
- Longest win streakW1
- Longest losing streakL4
Average game 33 min.
Recent games
- Lost22 Sep · 28 minjungle
Blue was 55%. Blue won.For points, Blue was 41%.
1143 RatingPRT Toxicator's side lost as the 59% favourite, so the loss cost 26 times 59% equals 15. Their game was 5th best on their team, so they gave back most: times 1.2. Their first 10 games count extra while their Rating finds its level ( times 26 instead of times 16).
Upsets and first games move the most.
- Lost21 Sep · 38 minjungle
Red was 53%. Red won.For points, Red was 51%.
1161 RatingIt was an even game for PRT Toxicator's side (49%), so the loss cost 27 times 49% equals 13. Their game was 5th best on their team, so they gave back most: times 1.2. Their first 10 games count extra while their Rating finds its level ( times 27 instead of times 16).
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- Won19 Sep · 26 minjungle
Red was 48%. Red won.UpsetFor points, Red was 56%.
1178 RatingPRT Toxicator's side won as the 56% favourite, so the win was worth 29 times 44% equals 13. Their game was 4th best on their team: times 0.9. Their first 10 games count extra while their Rating finds its level ( times 29 instead of times 16).
Upsets and first games move the most.
- Lost15 Sep · 43 minjungle
Blue was 57%. Blue won.For points, Blue was 51%.
1166 RatingIt was an even game for PRT Toxicator's side (49%), so the loss cost 30 times 49% equals 15. Their game was 5th best on their team, so they gave back most: times 1.2. Their first 10 games count extra while their Rating finds its level ( times 30 instead of times 16).
Upsets and first games move the most.
- Lost27 Aug · 31 min
Red was 51%. Red won.
1184 RatingIt was an even game for PRT Toxicator's side (49%), so the loss cost 32 times 49% equals 16. This game couldn't be scored player by player, so everyone counts times 1. Their first 10 games count extra while their Rating finds its level ( times 32 instead of times 16).
Upsets and first games move the most.
Some games don't move ratings: ARAM, too short, short a player, or added from match history and not counted yet.
Beating the favourite moves your Rating more than beating the underdog, and your first 10 games count extra. On each team, the better your game, the more of a win you keep and the less of a loss you give back. The best on the winning side is the MVP; the best on the losing side is the ACE.