Red won
Tuesday 8 September31 min
Pre-game odds
Blue 50 percent, Red 50 percent.
The center line marks 50–50
50–50. Red won.
Teams changed in the lobby after the roll, so these are the odds for the teams that actually played.
How the bot decided
The bot tried all 126 ways to split these ten into two teams of five. For each one it put everyone in their best lane and scored it: the rating gap between the teams, plus a cost for every player off their main role (bigger if they were filled recently), plus a nudge against repeating last game's teams or putting last game's teammates back together. Lowest score wins. Here are its top three:
- #1Blue 51% · 49% Red
- Rating gap
- 45 pts
- Main roles
- 10/10
Reshuffles 4 players.
Rerolled past this one.
- #2Blue 51% · 49% Red
- Rating gap
- 45 pts
- Main roles
- 10/10
Reshuffles 4 players.
Rerolled past this one.
- #3In playBlue 49% · 51% Red
- Rating gap
- 45 pts
- Main roles
- 10/10
These teams.
Why win chance and rating gap can disagreeWin chance comes from everyone's Rating as it is. The rating gap is what the bot balances on, and it counts anyone off their main role as a bit weaker there, so the two can point slightly different ways.
Nobody picked these teams.Admins can set the mode and whether a game is rated, but only before its teams are rolled. Then they can tap Roll teams and Reroll (which moves to the next pick on this list), and nothing else. Nobody can hand-edit a rating; ratings only move when a game ends.
The bot's note: Red favored 51%. Everyone on a main role. Gap 45.
Not enough games yet to check the bot's odds (0 of 20).
More on how it worksScoreboard
Blue team
30 kills- topPRT Shou3manTahm KenchACE
It was an even game for PRT Shou3man's side (50%), so the loss cost 18 times 50% equals 9. They had the best game on their team (ACE), so they gave back least: times 0.8. Their first 10 games count extra while their Rating finds its level ( times 18 instead of times 16).
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 10/3/4
- Damage
- 32.2k
- Gold
- 13.5k
- CS
- 179
- Vision
- 25
- jungleRamzyinhovićRengar
It was an even game for Ramzyinhović's side (50%), so the loss cost 16 times 50% equals 8. Their game was 2nd best on their team: times 0.9.
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 7/9/8
- Damage
- 30.7k
- Gold
- 15.1k
- CS
- 198
- Vision
- 22
- midPRT EmptyYone
It was an even game for PRT Empty's side (50%), so the loss cost 16 times 50% equals 8. Their game was 5th best on their team, so they gave back most: times 1.2.
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 1/10/5
- Damage
- 14.3k
- Gold
- 11.0k
- CS
- 204
- Vision
- 14
- adcFoxHoundVeigar
It was an even game for FoxHound's side (50%), so the loss cost 18 times 50% equals 9. Their game was 4th best on their team: times 1.1. Their first 10 games count extra while their Rating finds its level ( times 18 instead of times 16).
Upsets and first games move the most.
- KDA
- 7/9/5
- Damage
- 20.2k
- Gold
- 13.4k
- CS
- 200
- Vision
- 17
- support1sec ReloadingAurelion Sol
It was an even game for 1sec Reloading's side (50%), so the loss cost 16 times 50% equals 8. Their game was 3rd best on their team: times 1.
Upsets and first games move the most.
- KDA
- 5/8/10
- Damage
- 18.2k
- Gold
- 11.5k
- CS
- 87
- Vision
- 67
Red team
39 killsWon- topBotNasus
It was an even game for Bot's side (50%), so the win was worth 18 times 50% equals 9. Their game was 2nd best on their team: times 1.1. Their first 10 games count extra while their Rating finds its level ( times 18 instead of times 16).
Upsets and first games move the most.
- KDA
- 9/8/5
- Damage
- 40.5k
- Gold
- 15.2k
- CS
- 229
- Vision
- 22
- junglePRT KhokhaNocturne
It was an even game for PRT Khokha's side (50%), so the win was worth 16 times 50% equals 8. Their game was 5th best on their team: times 0.8.
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 11/6/6
- Damage
- 21.5k
- Gold
- 13.8k
- CS
- 150
- Vision
- 24
- midRaafatOriannaMVP
It was an even game for Raafat's side (50%), so the win was worth 19 times 50% equals 10. They had the best game on their team (MVP): times 1.2. Their first 10 games count extra while their Rating finds its level ( times 19 instead of times 16).
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 11/4/10
- Damage
- 46.1k
- Gold
- 15.2k
- CS
- 228
- Vision
- 15
- adcMenaçeAshe
It was an even game for Menaçe's side (50%), so the win was worth 18 times 50% equals 9. Their game was 4th best on their team: times 0.9. Their first 10 games count extra while their Rating finds its level ( times 18 instead of times 16).
Upsets and first games move the most.
- KDA
- 8/9/11
- Damage
- 32.4k
- Gold
- 14.6k
- CS
- 222
- Vision
- 23
- supportRano of ZaunMilio
It was an even game for Rano of Zaun's side (50%), so the win was worth 19 times 50% equals 10. Their game was 3rd best on their team: times 1. Their first 10 games count extra while their Rating finds its level ( times 19 instead of times 16).
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 0/3/20
- Damage
- 5.8k
- Gold
- 9.7k
- CS
- 19
- Vision
- 73