Red won
Tuesday 15 September33 min
Pre-game odds
Blue 48 percent, Red 52 percent.
The center line marks 50–50
Red was 52%. Red won.
Teams changed in the lobby after the roll, so these are the odds for the teams that actually played.
How the bot decided
The bot tried all 126 ways to split these ten into two teams of five. For each one it put everyone in their best lane and scored it: the rating gap between the teams, plus a cost for every player off their main role (bigger if they were filled recently), plus a nudge against repeating last game's teams or putting last game's teammates back together. Lowest score wins. Here are its top three:
- #1In playBlue 50% · 50% Red
- Rating gap
- 3 pts
- Off main role
- 2
These teams.
- #2Blue 50% · 50% Red
- Rating gap
- 7 pts
- Off main role
- 2
Reshuffles 4 players.
Ranked lower: a bigger rating gap (7 vs 3 pts).
- #3Blue 49% · 51% Red
- Rating gap
- 14 pts
- Off main role
- 2
Swap SugarPapy (top) and PRT Shou3man (jungle).
Ranked lower: a bigger rating gap (14 vs 3 pts).
Why win chance and rating gap can disagreeWin chance comes from everyone's Rating as it is. The rating gap is what the bot balances on, and it counts anyone off their main role as a bit weaker there, so the two can point slightly different ways.
Nobody picked these teams.Admins can set the mode and whether a game is rated, but only before its teams are rolled. Then they can tap Roll teams and Reroll (which moves to the next pick on this list), and nothing else. Nobody can hand-edit a rating; ratings only move when a game ends.
The bot's note: Even 50%. 2 off-role: SugarPapy at top, FoxHound at adc. Gap 3. Next best: 2 swaps, gap 7.
Not enough games yet to check the bot's odds (0 of 20).
More on how it worksScoreboard
Blue team
45 kills- topxXDarkExodiaXxTahm Kench
It was an even game for xXDarkExodiaXx's side (48%), so the loss cost 22 times 48% equals 11. This game couldn't be scored player by player, so everyone counts times 1. Their first 10 games count extra while their Rating finds its level ( times 22 instead of times 16).
Upsets and first games move the most.
- KDA
- 12/4/12
- Damage
- 26.9k
- Gold
- 12.2k
- CS
- 136
- Vision
- –
- junglePRT Shou3manJarvan IV
It was an even game for PRT Shou3man's side (48%), so the loss cost 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 5/8/25
- Damage
- 20.0k
- Gold
- 13.0k
- CS
- 180
- Vision
- –
- midSugarPapyCassiopeia
It was an even game for SugarPapy's side (48%), so the loss cost 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Upsets and first games move the most.
- KDA
- 11/6/10
- Damage
- 30.6k
- Gold
- 12.9k
- CS
- 195
- Vision
- –
- adcPRT EmptyTristana
It was an even game for PRT Empty's side (48%), so the loss cost 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Upsets and first games move the most.
- KDA
- 6/9/13
- Damage
- 21.2k
- Gold
- 15.3k
- CS
- 222
- Vision
- –
- supportknifiyPantheon
It was an even game for knifiy's side (48%), so the loss cost 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 11/7/19
- Damage
- 23.9k
- Gold
- 12.6k
- CS
- 38
- Vision
- –
Red team
34 killsWon- topRamzyinhovićSett
It was an even game for Ramzyinhović's side (52%), so the win was worth 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Ratings keep their decimals, so the change shown is 1 off this sum.
Upsets and first games move the most.
- KDA
- 4/14/5
- Damage
- 29.3k
- Gold
- 14.6k
- CS
- 259
- Vision
- –
- jungle1sec ReloadingRammus
It was an even game for 1sec Reloading's side (52%), so the win was worth 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Upsets and first games move the most.
- KDA
- 2/6/12
- Damage
- 11.6k
- Gold
- 11.9k
- CS
- 183
- Vision
- –
- midRano of ZaunVex
It was an even game for Rano of Zaun's side (52%), so the win was worth 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Upsets and first games move the most.
- KDA
- 9/10/5
- Damage
- 31.4k
- Gold
- 14.2k
- CS
- 210
- Vision
- –
- adcSyndrome AxesDraven
It was an even game for Syndrome Axes's side (52%), so the win was worth 27 times 48% equals 13. This game couldn't be scored player by player, so everyone counts times 1. Their first 10 games count extra while their Rating finds its level ( times 27 instead of times 16).
Upsets and first games move the most.
- KDA
- 15/7/6
- Damage
- 55.6k
- Gold
- 23.9k
- CS
- 276
- Vision
- –
- supportFoxHoundPyke
It was an even game for FoxHound's side (52%), so the win was worth 16 times 48% equals 8. This game couldn't be scored player by player, so everyone counts times 1.
Upsets and first games move the most.
- KDA
- 4/9/7
- Damage
- 10.3k
- Gold
- 10.2k
- CS
- 40
- Vision
- –